If you drag a drawable onto any attribute in the layout XML, the Resource.If you drag a drawable onto a blank area, the Resource Manager generates a.When dragging a drawable onto a layout in the Text tab, the generated codeĭiffers depending on where you place the drawable in the layout: Drag drawables onto a layout in Text view. You can also drag directly onto the XML of the layout, as shown inĪnimation 2. When you drag a resource onto a layout, the Resource Manager creates aĬorresponding ImageView for that drawable, as shown in animation 1:Īnimation 1. You can drag drawables from the Resource Manager directly onto a src/main/res/ drawable-xhdpi/icon_alternate.pngįor more information on supporting devices with different pixel densities, see src/main/res/ drawable-xhdpi/icon.png iOS scaling factor: Input path: /UserFolder/icon1/icon path: / src/main/res/ drawable-xxhdpi/icon.png iOS scaling factor: Input path: /UserFolder/icon1/icon path: / src/main/res/ drawable-hdpi/icon.png Android density qualifier: xxhdpi Input path: /UserFolder/icon1/abc- xxhdpi/icon.png Import: Android density qualifier: hdpi Input path: /UserFolder/icon1/ hdpi/icon.png This table lists how different supported densities are represented forĮxtra-high-density (~320 (~480 (~640 are some examples of how input paths translate to resource paths after The Resource Manager can parse both Android's density qualifiers and The Resource Manager automatically applies the density qualifier as part of the When you import a file or folder and its path contains a density qualifier, The Resource Manager now shows your imported images. In the Resource Manager window, your resources are now ready for you to useįigure 5. The next screen shows a summary of the resources you're importing. Once you've named your resources and added any necessary qualifiers, click Qualifiers, only one version is imported.įor more information on resource qualifiers, see Note that if two or more resources have the same name and Specific configuration that each resource supports.įor example, if you're providing multiple versions of the same resource forĭifferent screen densities, you can add a Density qualifier for each If you're providing multiple versions of the same resource, addĭevice configuration qualifiers, as described in the You can rename resourcesīy clicking the text box above a resource's preview. This dialogĭisplays a list of the resources you're importing. The Import drawables dialog appears, as shown in figure 4. Select the files and folders that you want to import.įigure 3.Choose Import Drawables, as shown in figure 3.To import image resources into your project, do the following:ĭrag your images directly onto the Resource Manager window in You can use the Resource Manager to import image resources into your project. The Resource Manager showing versions of an image resource forĭifferent screen densities. From here, you can double-click a specific version to open itįigure 2. If you have multiple versions of a resource, this detailed viewĭisplays each version along with any associated qualifiers, as shown inįigure 2. To see more detailed information, double-click a resource in Resource Drag your image files-including SVG files-directly onto theįor more information, see the Import drawables into your project.Way to bulk-import drawables into your project. In addition to these features, the Resource Manager provides a Click these buttons to change the preview size of your resources.Click these buttons to view your resources as either tiles or lists. The resource and search your app for where the resource is used. Right-clickĪ resource to see a context menu where you can rename
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